"More than a thousand years ago the powerful Gurubashi Empire torn by a massive civil war in pieces.
An influential group of troll priests, known as the Atal'ai were known, then summon the avatar of an ancient and terrible blood god Hakkar, the Soulflayer.
Although defeated the priests were sent into exile, the once glorious empire collapsed in the trolls.
The journey into exile led the exiled priests fled far to the north, into the Swamp of Sorrows, where they erected a temple to Hakkar in order to prepare for his arrival into the world of mortals.
identified in the course of time, the Atal'ai that Hakkar's physical form could only be summoned in Zul'Gurub. Unfortunately, the priests had
with recent success in their quest to call forth Hakkar - reports that the Soulflayer sits again over the long-lost remains of the Gurubashi.
To stop the blood god, the trolls of the country have banded together and sent a group of troll high priest in the ancient city of Zul'Gurub. Each priest was a powerful champion of the Primal Gods - Bat, Panther, Tiger, Spider and Snake.
But despite of their efforts, they fell under the rule of Hakkar. Continue to feed the priests and the aspects of their original gods, the already awesome power of Soulflayer.
adventurers who are brave enough to venture into the sinister ruins, must first set the high priests, when even the slightest chance want to have against the mighty blood god himself. "
Zul'Gurub was Classic period, ie before the first addon, a raid that was designed for 20 men. Now that the days of Wrath of the Lich King, far better equipment and a level of 80, 20 more than the trash mobs have the instance;. there are often several classes of solo runs
Most of death knights, paladins, warriors, druids ... all classes with a lot of armor, tank capacity ...
But ... can a Stoffi to create a wizard, for example, the instance solo?
The spec.
For instance you need a special spec, with the usual revisions Raid Skill (58/0/13, 0/56/15, 0/13/58) would not be far.
http://www.wowhead.com/?talent # IbxrbhMIoVZ0GrhkAdVcshz
The advantages of this choice are:
- reduced threat building, which is very important to bring more damage to the bosses
- no interruption of channeled spells
- Petheilung improved, and 20% less damage on a self
- infinite Mana for the companion
- less damage overall important on the pet
is also to always have a health stone in baggage, life should be time limited.
companion of choice are Voidwalker or Felguard , depending on the situation. The Voidwalker has an AoE taunt, the Felguard for handing out more damage.
More specifically looks at the trash mobs in the instance in some cases more of a problem than the bosses themselves The advantage is defeated opponents from Group respawn not (as is common now). We can help all the groups so if anything, niederzergen. Seek out a target, and kill it as fast as possible.
first objective should always (if any) to be the Axe Thrower Gurubashi because they have a nasty Axtwirbel that you have bad luck if you can stun permanent. Thereafter, the usual pattern - only the healers, then with the rest
For large groups weak opponents (9-12k life) take her to the Voidwalker, turned demonic energy waiting to use the AoE taunt and skin was then Seed of Corruption on some mobs - the weaker mobs go after two or three crops of the Jordan.
The bosses themselves ..
are sometimes difficult, sometimes less difficult, sometimes impossible.
there are ten bosses in the instance.
which 8 are feasible in any case. One is not feasible as a sorcerer, and I am not addressed, because I lack the needed item (produced by an alchemist)
High Priestess Jeklik (Bat Aspect)
It is not difficult Boss. She
333 125 26 200 hit points and mana.
Up to half of her life you will troll this lady in her bat form face.
In this you have to ask you to maximum distance, so that you never would collect the Silence of the sound explosion.
Your most important task here is to "Drain Mana" their entire Mana to suck on, so that their healing in phase 2 (50%) can not be conjured up. During which they occupied with your DoTs (Curse of Agony, Corruption, Immolate).
The bat-Adds that she conjures from time to time with one, kill two seeds of corruption easy.
Conclusion: a very easy boss, should no great difficulties . Prepare Always nice to watch heal halt.
high priest Venoxis (Snake Aspect)
He has 26 200 213 200 hit points and mana. And
is accompanied by four Razzashikobras. This you will make you in the first phase, durchdotten and possibly help out a bit, should get a renewal of the snakes Venoxis.
heal from time to time, the Felguard, and fails at this stage the damage is quite small.
Once you have the boss reduced to 50%, he will take his snake form. Watch out for the poison and the poison cloud. Otherwise, not hard.
High Priestess Mar'li (Spider Aspect)
333.125 Trefferpunkte, 13.100 Mana
Der erste Boss, der einem ziemliche Schwierigkeiten bereiten kann.
In der ersten Phase werden des öfteren Spinnen spawnen ("Brut von Mar'li"), diese müsst ihr mit Fluch der Pein und Verderbnis töten, da sie mit der Zeit wachsen und immer stärker werden.
Ansonsten Schaden auf Mar'li.
Ihren Blutsauger werdet ihr nicht abbrechen können (außer mit Rassenfähigkeiten, wie "Arkaner Strom"), deshalb muss der Schaden konstant hoch sein.
Wann genau sie in Spinnenform wechselt, ist nicht festgelegt. Sobald sie wechselt, wird sie die Wache für einige Sekunden einspinnen. Haltet Verderbnis zu jeder Zeit on it and you heal with leeches against, because for that period, they will focus on you. Hopes that the Guard gets the aggro quickly.
power to the battle quickly to an end, as you will survive the spiders phase after a very difficult time.
blood Mandokir
has 466 340 health points. This is emphasized with his Raptor 91 560 hit points.
After several attempts, I must say that I think this boss for relatively unschaffbar if one does not work with a trick. The Raptor
distributed "Sunder Armor" a debuff, so your watch will always take more damage.
Mandokir observed even you from time to time, which means that he is a whirlwind, you, you should at this 5-second time frame do anything that generates aggro (heal guard, damage, etc).
is a trick it is possible to verbuggen the Raptor, so that although he wants to attack you, which can not. In addition, you will indeed observed by Mandokir, he will not but can rush.
need to accomplish this trick, To her you just as soon as the battle begins position as the following diagram.
http://i77.photobucket.com/albums/j43/Viralrush/positioning2.jpg
After the fight a simple pet-healing, damage do is repeat.
If blood prince liked her a chance to have Razzashiraptor Quick-mount.
high priest Thekal (Tiger Aspect)
This boss is really annoying.
He has not much life, just about 133 000 points, but kept in the company of two Zealots ( Zeloth Zealot Zath and Zor'Khan each with 113 000 hit points).
Lor'Khan is a healer.
send at the beginning of the fight on your guard and start Thekal the Zealots, who runs towards you then also decreases. The two tigers who are running towards you, you just Destroyed by corruption and bloodsuckers.
care then ye to the trio.
Zealot Zath will miss from time to time your guard one hour - in this short time frame it will focus you. Gets the guard with demonic energy from the stun, or simply just take the damage into account. With a soul connection is active, he is only rudimentary.
Keep permanently active corruption on all three mobs, which is very important.
then makes her that Zor'Khan has no mana. If it sets you as focus target and created for you the best macro # showtooltip Drain Mana
/ cast [target = focus] Mana
Thekal withdraw yourselves from time to time with a quiet spell - nerves - 6 seconds duration. The can, however, also your guard gotten, impeding their aggro build. Switcht regularly the targets of the guard to ensure a uniform build aggro.
Very important now is that her trio simultaneously kills. As soon as the first of the fallen three, you have a window of 15 seconds kill the remaining two as well, otherwise they will resurrect each other.
Uses for your DoTs and the last hit points with Shadow Bolts or bloodsuckers.
If defeated all three, Thekal will rise again and take his tiger form.
In this he uses his power stroke, the reduced aggro - so beware!
also evokes He now and then Zulia niche guards, two very weak tigers that you just covered with corruption and kill with blood-suckers.
Thekal has fallen, perhaps he can drop the Swift Zulian Tiger Mount.
Gahz'ranka
This Hydra is an optional boss for whom you have to complete a small quest line ... requires a degree of fishing skill.
Once you have completed that, and the necessary materials for a summon you, you begebt for "Nat Pagle peak" in Zul'Gurub - north west of Thekal.
Gahz'ranka drawn into the deep water (before killing the Fangzahnfrenzies) so that it can cause knockback attack never damages.
also reset the aggro, so be careful. Otherwise, simply make
damage to the Hydra, it has 333,100 hit points, pure endurance battle.
is defeated them, they can possibly Tome of Polymorph: Turtle drop , an item that will sell very well in magic.
Summons your character it the first time, you'll also get the "The Deadliest Catch" success.
High Priestess Arlokk (Panther Aspect)
It has 279 825 hit points and can - depending on how much happiness you have - very simple or be very difficult.
You call them in her temple of using gongs in the lowest room.
The entrance is sealed, it comes running toward you, immediately send the Felguard on her. Begin with light damage to Arlokk on, you have to make a lot of damage very quickly on them. Meanwhile
come running out in the open cages Panther Adds. At the beginning of the fight from each side of a. Panthers ever tackled this a corruption, they will kill after the third tick.
much damage do not make the Panthers.
Now comes the point, however, why this fight can quickly become a problem.
Arlokk is one of the fighters (either you or your watch) impose their views - that has to Consequence that all Panther will fall to the support of the Males. As soon as she changes into her panther form, she will disappear some time out of the fight. At the same time appear on each side of a panther more. They are then four already.
Once it appears again, the battle continues, you have to heal your station, fill up your mana with Life Tap again and you up while healing the panthers with corruption, as best you can.
also used healing potions and health stones, should you have the time.
Arlokk disappears again, spawn on both sides 3 Panther, by now you should kill her Arlokk final and must also edit the Panthers with Seed of Corruption, so you can reduce their numbers a bit. Have you even the time it is by now very very close to the life and mana.
your watch can survive without problems Adds a while longer. Did you this time, the time not focused on you Arlokk.
If they fall then finally, you care more about the Panthers.
Hakkar the Soulflayer
Easiest. Boss. Ever.
If the guard at the boss, Hakkar covered with Curse of Agony and Corruption and heals and high on your guard.
the damage from bad blood with shadow protection you can avoid completely. But even if no high damage.
His blood drinkers heals him up by 1-2% each, and his 719 550 hit points are within 10 minutes (Enrage-Timer) is more than feasible.
The only note what you have, is that your guard aggro permanently adhered to. Exceeds their aggro the guards, Hakkar will you "cause madness" to accept the selection and the fight will reset.
the optional boss which you can fight in the sub-zone "the edge of madness," I am not addressed, because I'm not an alchemist and me the Mojowahnsinn Gurubashi therefore missing.
Jin'do the Hexxer ... this boss I personally do not solo schaffbar. You have to approach this fight without a pet, as well Jin'do with mind control works. Previously, as soon as we arrived healed to 100%, apparently it was removed.
in short: It is
.